I’ve been stuck in dialogue sections where I’ve been unable to select any response or exit. I’ve been unable to go through any doorways. Even with those expectations, the number of bugs that have forced me to restart has been fairly high. All open world games come with bugs – there is no avoiding them in a game with so many things happening and so many geometries butting up against each other. However, there are some fairly serious issues with the 1.1 and 1.2 builds of the game that I have to point out. It’s a breath of fresh air in a genre that has become so stale as to become mindlessly formulaic. Your role just happens to be a sort of everyday guy with everyday guy needs and abilities. In short – this is a true roleplaying experience. When he gets overly sleepy, he’ll stumble around, eyes fluttering open and closed until he finds a bed to rest in. When it’s dark out, Hal needs a torch to see with. I’ve been on hunts, poached wild game, attempted to become the world’s worst thief, paid money to take a bath, got accosted by highwaymen and had food I held on to for too long spoil and give me food poisoning. He’s a blacksmith’s son, not some milk-drinking scholar! So, you’ll first have to hunt down a rare scribe and pay him to teach you how to read.Īgain, attention to detail is the bread and butter of the “Kingdom Come” experience so far. What’s that? Hal can’t read? Of course not. Oh, but first you’ll have to read the recipe book and follow the instructions. You’ll have to grind the herbs, boil the water and muddle the mixtures by hand. It’s refreshing for skill to play a part in even simple tasks.Īnother fantastic example is brewing of herbal remedy and other such concoctions. Not in “Kingdom Come.” You’ll have to manually adjust the angle of your blade, apply pressure with the thumbstick and tap the left trigger to pedal the whetstone wheel. In a game like “The Elder Scrolls,” you’d tap a button and wait for the axe-sharpening animation to begin. The good aspects of this come to the forefront when doing simple tasks like sharpening an axe. This works both to pleasantly surprise and annoy in equal amounts. There is no handholding whatsoever in the game. The areas are built up in a logical way, and the various building feel like the artists at Warhorse designed them to feel realistic and not “realistic, but in an awesome video gamey sort of way.” I was very impressed on how detailed the world was and how true to life they felt. The biggest cities I’ve discovered during my dozen plus hours of play would barely qualify as villages. You’re not going to discover massive metropolis’ here. He has to work his way up to being more than a beggar on the streets. But again, he’s not a lord with deep pockets – or even a weapon to his name. Hal is on a mission of vengeance for reasons I won’t completely spoil here. There is a lot to discover here, far too much to unpack within a week’s time – hence the review in progress. With those expectations firmly in check, I began to explore “Kingdom Come.” Hal then gets his ass kicked, has his sword stolen by some mangy, low-level bandits, then gets his ass kicked some more before almost dying of – wait for it – a getting his ass kicked so much.Īt that point in the game, I fell in love with “Kingdome Come.” It was then, when laying in a bed of straw in a realistic looking hovel, that I realized that no matter how long I played the game, I was likely never going to become the king of 15th century Bohemia, nor some grand wizard flinging fireballs out of my armpits. Think Game of Thrones, but from the perspective of one of the guys shoveling manure in the background instead of one of the Lannister jerks. No, they’re there because a few lords are having a petty squabble over money. Hal is quickly reminded that he’s a nobody when his village is raided by nobles who aren’t there to kill the “chosen one” or any other nonsense. In “Kingdom Come,” you start as a nobody – a blacksmith’s son named Hal.
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